![]() ![]() Effects on Turn Icon which have multiple possibilities for one type of action result are listed in the order from high to low which indicates the priority.There is the priority of the outcome to determine which result on Turn Icon takes place if the outcome of the attack which targets multiple targets is mixed, from high to low: repelled/absorbed > dodged/nullified > critical/weakness > normal/missed/resisted.* Consumes one whole icon to add four half icons if no half icon remains. * Consumes one half icon to add four half icons > Using the skills “Dragon Eye”, “Psycho Rage” or item “Impel Stone” * Consumes one whole icon to add three half icons if no half icon remains. * Consumes one half icon to add three half icons * Consumes one whole icon to add two half icons if no half icon remains. * Consumes one half icon to add two half icons * Changes one whole icon to half if no half icon remains. * Consumes one whole icon if no half icon remains. > Performing any action with “normal” outcome (hit/missed/resisted) * Consumes one half icon if no whole icon remains. > If an Attack which deals critical damage or exploits the target’s weakness * Consumes two whole icons if no half icon remains. * If both half and whole icons remain but the remaining half icon does not suffice, one half icon and one whole icon are consumed * Consumes all remaining icons and swaps to the enemy phase instantly. > If an Attack has been repelled or absorbed. * It is possible to set this up in the script. In random encounter, the enemies who possess such skills usually cast it when it is fought alone. Many active skills which creates extra Turn Icons of that turn are mostly exclusive to enemies. For example, Garuda and Jatayu have 3 Turn Icons Brahman and Satan have 5 Ananta has 7 and Orochi has 8 who tops the ranking. In Digital Devil Saga series, some late-game bosses possess even more Turn Icons. Demi-fiend himself will be bestowed with 1 more Turn Icon by Izanagi and Izanami after finishing the Burial Chamber challenge in the Labyrinth of Amala. In Shin Megami Tensei III: Nocturne, most bosses and semi-bosses have two Turn Icons initially. Some battle units may possess more than one press icon such as most bosses. In Digital Devil Saga series, player can manually arrange the order, regardless of the agility. In Shin Megami Tensei III: Nocturne and Shin Megami Tensei IV, the action order is dictated by the agility stats of all combatants of one side. When the effective Turn Icons exceed the size of the team due to passing, scoring critical hit, etc., the action order will rewind back to the teammate who acted first and continue until all Turn Icons deplete. If the remaining icons do not suffice (regardless of whole and half), the combo skill is not executable. In Digital Devil Saga series, the combo skills require two or three icons, depending on how many participants required to perform the skill. However, a failed result will always consume more Turn Icons. ![]() The Turn Icon issued at the beginning of each phase is always a “whole” icon, but depending on the result of the action, the whole icon may turn into a “half” (blinking) icon, effectively increasing the number of actions one side can take within that phase. When all Turn Icons are used up, the phase switches to the other side and continues until the battle has ended. Generally, every action consumes one Turn Icon. For the most part, there will be the same amount of Turn Icons as there are units on each side. The Press Turn Battle System (PTB) employs the Turn Icon appear in the upper right in either red (corresponding to your enemies) or blue/green (corresponding to you and your allies). ![]()
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